Today’s Question: I was looking at 32-inch monitors, mostly because my vision isn’t as good as it used to be and I’m hoping I can make everything in Lightroom Classic easier to see without leaning forward. On the web there are comments saying there is an issue with Lightroom Classic and a larger monitor, with significant slowing. I’m wondering if you know of any issues with Lightroom Classic not being able to work well with a 32-inch monitor.
Tim’s Quick Answer: In terms of performance, the issue would be the resolution that the display is set to, not the physical size of the display. So as long as you were not using a very high setting for resolution, the larger display would not cause any performance issues.
More Detail: Setting a display to a very high resolution can negatively impact performance in Lightroom Classic, because there are more pixels that need to be processed to update that display. However, this issue relates to the resolution setting for the display, not the physical size of the display. Furthermore, a system with high performance specifications can make up for the potential performance degradation caused by a high-resolution display.
If you’re getting a larger display to improve visibility, there’s a good chance you’re going to be setting that display to a lower-than-maximum resolution. After all, if you’re trying to make the display easier to read, using a high resolution setting would work against that goal.
For example, if the 32-inch display supports 4K resolution, but you set that display to a resolution setting closer to around 3,000 pixels on the long side, you could expect the same performance as though you were using a 27-inch display set to around 3,000 pixels on the long side.
Furthermore, if your computer has robust specifications, the display resolution won’t be too significant of an issue. That includes, for example, having a relatively large amount of video memory, leveraging the GPU to maximize performance, building 1:1 previews for all images, and other factors that can improve performance overall.
In terms of the display, the key factor affecting performance is how many pixels need to be processed, not the physical size of the display.

